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Presented by Lewis Hackett,
3D Artist & Game Designer
Lewis is an accomplished Animator, VFX Artist, 3D Modeller and Game Engineer that has spent the last 4 years delving into the world of Generative AI and incorporating into his workflows.
As well as several art experiments, Lewis has also been making his own videogame, Tales of Syn, which is in part powered by AI workflows.
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What you'll learn
Workshop available as part of the fully-funded Gametech365@HOST programme. Requires attendee to a freelancer or business representative working with Gametech and based in Greater Manchester.
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